Gaining Experience and Penalties

Basic mechanics 17.02.2026

Experience to gain a level

Level EXP
total
EXP
to level
Level EXP
total
EXP
to level
Level EXP
total
EXP
to level
1 0 0 31 5 231 246 675 450 61 146 308 200 19 798 547
2 68 67 32 5 981 576 750 330 62 167 244 337 20 936 137
3 363 295 33 6 812 513 830 937 63 189 364 894 22 120 557
4 1 168 805 34 7 730 044 917 531 64 212 717 908 23 353 014
5 2 884 1 716 35 8 740 422 1 010 378 65 237 352 644 24 634 736
6 6 038 3 154 36 9 850 166 1 109 744 66 271 975 263 34 622 619
7 11 287 5 249 37 11 066 072 1 215 906 67 308 443 198 36 467 935
8 19 423 8 136 38 12 395 215 1 329 143 68 346 827 154 38 383 956
9 31 378 11 955 39 13 844 951 1 449 736 69 387 199 547 40 372 393
10 48 229 16 851 40 15 422 929 1 577 978 70 429 634 523 42 434 976
11 71 202 22 973 41 17 137 087 1 714 158 71 474 207 979 44 573 456
12 101 677 30 475 42 18 995 665 1 858 578 72 532 694 979 58 487 000
13 141 193 39 516 43 21 007 203 2 011 538 73 606 322 775 73 627 796
14 191 454 50 261 44 23 180 550 2 173 347 74 696 381 369 90 058 594
15 254 330 62 876 45 25 524 868 2 344 318 75 804 225 364 107 843 995
16 331 867 77 537 46 28 049 635 2 524 767 76 931 275 828 127 050 464
17 426 288 94 421 47 30 764 654 2 715 019 77 1 151 275 834 220 000 006
18 540 000 113 712 48 33 680 052 2 915 398 78 1 511 275 834 360 000 000
19 675 596 135 596 49 36 806 289 3 126 237 79 2 099 275 834 588 000 000
20 835 862 160 266 50 40 154 162 3 347 873 80 4 200 000 000 2 100 724 166
21 1 023 784 187 922 51 45 525 133 5 370 971 81 6 300 000 000 2 100 000 000
22 1 242 546 218 762 52 51 262 490 5 737 357 82 8 820 000 000 2 520 000 000
23 1 495 543 252 997 53 57 383 988 6 121 498 83 11 844 000 000 3 024 000 000
24 1 786 379 290 836 54 63 907 911 6 523 923 84 15 472 800 000 3 628 800 000
25 2 118 876 332 497 55 70 853 089 6 945 178 85 19 827 360 000 4 354 560 000
26 2 497 077 378 201 56 80 700 831 9 847 742
27 2 925 250 428 173 57 91 162 654 10 461 823
28 3 407 897 482 647 58 102 265 881 11 103 227
29 3 949 754 541 857 59 114 038 596 11 772 715
30 4 555 796 606 042 60 126 509 653 12 471 057

Group experience

In the fifth season of MasterWork 2024, the group experience bonus has been reworked.

When killing monsters in a group, characters receive bonus EXP, SP, and Vitality:

Players in a group High Five / MW Season 1-4 MW Season 5+ / MW Eternal
2 110% 110%
3 120% 125%
4 130% 140%
5 140% 150%
6 150% 180%
7 200% 210%
8 210% 240%
9 220% 270%
Experience gained by a group compared to killing a monster solo

For example, let's assume the base experience for killing a monster is 1000. The experience gained will be divided among all group members.

Players in a group With old bonuses With new bonuses Difference
2 1100 EXP 1100 EXP 0
3 1200 EXP 1250 EXP +50
4 1300 EXP 1400 EXP +100
5 1400 EXP 1500 EXP +100
6 1500 EXP 1800 EXP +300
7 2000 EXP 2100 EXP +100
8 2100 EXP 2400 EXP +300
9 2200 EXP 2700 EXP +500

Thus, you receive the same amount of experience in a group of 5 to 9 players. Considering that a larger group kills monsters faster, a bigger party is the most efficient way to level up.

For detailed information about experience distribution among party members, read the article Experience and Penalties in a Group.

Experience penalty

Pay attention!

The experience penalty for killing monsters and raid bosses is calculated the same way.

Monster lv. - Player lv.   Penalty on experience gained
(Character level 1-77)
  Penalty on experience gained
(Character level 78+)
+18 and more      100%      100%
+17      95%      100%
+16      90%      100%
+15      85%      95%
+14      80%      90%
+13      75%      85%
+12      70%      80%
+11      65%      75%
+10      60%      70%
+9      50%      65%
+8      40%      60%
+7      30%      50%
+6      15%      40%
+5      0      30%
+4      0      15%
+3      0      0
+2      0      0
+1      0      0
0      0      0
-1      0      0
-2      0      0
-3      0      0
-4      0      0
-5      0      15%
-6      0      30%
-7      15%      40%
-8      30%      50%
-9      40%      60%
-10      50%      65%
-11      60%      70%
-12      65%      75%
-13      70%      80%
-14      75%      85%
-15      80%      90%
-16      85%      95%
-17      90%      100%
-18      95%      100%
-19 and more      100%      100%

Drop and spoil penalties (monsters)

Pay attention!

The drop penalty in a group is calculated based on the character who dealt the most damage to the monster.

Monster lv. - Player lv.   Penalty
+16      100%
+15      95%
+14      90%
+13      80%
+12      70%
+11      60%
+10      50%
+9      40%
+8      30%
+7      20%
+6      10%
+5      0
+4      0
+3      0
+2      0
+1      0
0      0
-1      0
-2      0
-3      0
-4      0
-5      0
-6      10%
-7      20%
-8      30%
-9      40%
-10      50%
-11      60%
-12      70%
-13      80%
-14      90%
-15      95%
-16      100%

Drop penalties (Bosses)

Pay attention!

The drop penalty in a group is calculated based on the character who dealt the most damage to the boss.

Boss lv. - Player lv.   Penalty
+11      100%
+10      80%
+9      70%
+8      60%
+7      40%
+6      20%
+5      0
+4      0
+3      0
+2      0
+1      0
0      0
-1      0
-2      0
-3      0
-4      0
-5      0
-6      0
-7      0
-8      0
-9      0
-10      30%
-11      50%
-12      90%
-13      100%

Farming tips

Monsters

For efficient levelling, it is best to choose locations with monsters no lower than 6 levels below, and no higher than 5 levels above your character.

In cases where you cannot find a free spot with "white" monsters, you may farm "blue" monsters with small penalties. Going to a location with "red" monsters makes no sense, due to high penalties for both levelling and drop/spoil.

At each stage of the game, you will have a sufficient choice of locations, both regular and improved by our team, as well as completely new ones, to find a comfortable levelling spot with monsters of appropriate levels.

Bosses

On MasterWork, it makes sense to farm raid bosses with a level lower than the characters. Even if the RB is "blue," you can still expect loot and experience.

On MasterWork, it makes no sense to farm "red" RBs, because in addition to the high difficulty of the farm, the drop will be reduced, up to its absence.

The current boss level window relative to the character is from "8 levels below" to "5 levels above".

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